Case Study: Unreleased Combat Game - Core Mechanics, Game Usability Study

This is a study done for an unannounced game by an Xbox first party game studio. Note that portions of this case study has been omitted due to highly tented information. Please contact me at kddomines@gmail.com if you have any follow-up questions.
Project Summary
What I Did
The Team
A usability test was conducted for an NDA game in the pre-production stage. A qualitative approach was taken with 8 players with no prior exposure to the game.
In this study, I created the study plan, lead single-player usability sessions, collected and analyzed all individual and multiplayer data and compiled insights into a presentation.
User Researcher II, User Research Specialist (me), Principal Artist, Senior Producer, Principal Programmer, Senior Designer
Background & Goals
The user research team partnered with an Xbox First Party Game Studio with the goals to improve the August 2022 build of a game in the pre-production stage.
Key study questions included:
Methodology
1.5 hour usability sessions were conducted with 8 players (Internal Xbox Researchers) with little to no prior exposure to the game. Additionally, one 1.5 hour multiplayer session with all 8 players was conducted after individual sessions were completed. Players were required to have a steam account and an Xbox controller to participate in the usability session.
Insights
Some major insights included:
For more details, please contact me at kddomines@gmail.com.