DESCRIPTION
The Xbox Accessibility Support Page case study focused on improving the discoverability, usability, and clarity of accessibility help content for players with disabilities. Insights from a focus group with accessibility SMEs led to key design refinements, contributing to an estimated 20–30% drop in related support tickets.
Role/Duration: User Research Specialist, January - February 2023
Main Contributions: Moderator's guide, focus group facilitation, data analysis, final written report
Team: 2 UI Designers, 1 Lead UX Researcher, 2 Project Managers, 1 Content Designer
Employer: Microsoft/Xbox (via Randstad Digital)
OVERVIEW
THE CHALLENGE
BUSINESS NEED
Streamline accessibility support content to reduce support volume and reinforce Xbox’s commitment to inclusive gaming.
USER NEED
Players with disabilities needed a faster, clearer way to find accessibility-related help tailored to their needs and platform.
THE RESULTS
Improved support content discoverability, contributing to an estimated 20–30% reduction in accessibility-related support tickets.
Improved information architecture and labeling made it easier for players to locate relevant accessibility content, as reflected in stakeholder validation and SME feedback.

RESEARCH GOALS
Copy
Determine if wording and language used is appropriate and understandable for all audiences
Information Architecture
Determine if the article categories on the landing page are understandable for users and that the articles they link to meet user’s expectations.
Accessibility
Determine areas of high risk for accessibility and best practices to keep in mind as mockups are developed

DISCOVER & DEFINE:
FOCUS GROUP
FOCUS GROUP FINDINGS
📐 Clear Structure Reduced Friction
Version 1’s layout (a 1–2–3 card structure) made it easy to scan and navigate. The visual hierarchy naturally guided users down the page.

🌀 Overwhelming Text Length
The flat list of links caused decision fatigue, especially for neurodivergent users.

🗣️ Language Shaped Expectations
Participants preferred conversational headers like “Check out…” over more clinical alternatives. However, CTA phrases like “Join” or “Find” were misleading—they expected external actions (e.g., a store or forum link), not a support article.

🧭 Subtext & Grouping Built Trust
Row headers and card descriptions helped participants quickly understand where links would lead.

RESULTS
✅ Used V1 layout as the base structure
✅ Rewrote card titles to avoid misleading action words
✅ Grouped link lists under clear category labels
✅ Added visual aids and clearer subtext for support content

REFLECTION
The changes included simplifying language, adding row headers with straightforward titles, and reducing the amount of scrolling to prevent information overload. Additionally, it was noted there are future plans implement more improvements to the Level 2 support pages by adding more visual components so information can be approachable and less text heavy.
The project taught me the impact of reaching out to the community and the value of gathering direct feedback to inform design decisions. I also learned how crucial it is to have a robust moderator's guide when facilitating group sessions. Writing down even obvious details—such including reminders to check the chat for messages or offering a 5-minute break in the script—helped me stay organized and ensure I didn’t miss anything critical during the session.
If I could revisit this project, I would consider looking into tree testing to get feedback of the findability of articles, or ask participants to participate in a card sort and compare results to the revision designs. Overall, the experience has greatly refined my approach to accessibility research and focus group preparation/execution.
contact
kddomines@gmail.com
© 2025
Katie Domines